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Basic
Rules of Golf
The following is a very basic interpretation of the USGA Rules
of Golf and may not answer all of your questions. If you are looking
for a ruling or for complete text of the Rules, see the USGA Website
(www.usga.org).
Rule
1 -- The Game
The holes on the course must be played in order (l through
9, 10 through 18 or 1 through 18).
You must always play by the Rules. You are not allowed to change
them.
Rule
2 -- Match Play
In match play, each hole is a separate contest. If you
win the first hole, you are "one-up"; if you lose it,
you are "one-down"; if you tie it, you are "all-square."
You have won the match when, for example, you are three-up
and there are only two holes left to play.
Anyone you are playing against is your "opponent."
Rule
3 -- Stroke Play
In stroke play, the competitor with the lowest total score
for the round (9 or 18 holes) is the winner.
You must play the ball into the hole before starting the
next hole.
Anyone you are playing with is a fellow-competitor.
Rules
4 & 5 -- Clubs and the Ball
You may carry no more than fourteen clubs.
Normally, you may not change balls during the play of a
hole. However, if you damage or cut your ball, you may change
the ball after first asking your opponent or fellow competitor.
Rule
6 -- Things a Player Should Do
Read the notices given to you by the tournament officials.
Always use your proper handicap.
Know your tee-time or starting time.
Make sure you play your own ball (put a mark on the ball
in case someone else is using an identical ball.
In stroke play, make sure your score for each hole is correct
before you turn in your card.
Keep playing unless there is lightning, you are ill or
an official tells you to stop.
Rule
7 -- Practice
You may not hit a practice shot while playing a hole, or
from any hazard.
Note: Always read the local rules about practice.
Rule
8 -- Advice on How to Play
During a round, you may not ask anyone except your caddie
or partner for advice on how to play. However, you may ask about
Rules or the position of hazards or the flagstick.
You may not give advice to your opponent or fellow-competitor
Rule
9 -- Informing Opponent on Strokes Taken
In match play, you must tell your opponent the number of
strokes you have taken if you are asked.
Rule
10 -- When to Play a Shot
The player who has the lowest score on a hole has the right
to play his/her ball first on the next hole. This is called the
"honor."
While playing a hole, the player whose ball is farthest
from the hole plays first.
In match play, if you play out of turn, your opponent may
make you replay your shot. This is not so in stroke play.
Rule
11 -- Teeing Ground
Tee your ball between the tee-markers and a little behind
them. You may tee your ball as far as two club lengths behind
the markers.
If your ball accidentally falls off the tee, you may replace
it without penalty.
Rule
12 Searching for and Identifying your Ball
You may lift your ball to identify it anywhere except in
a hazard. You must mark the position of your ball plus tell your
opponent or fellow competitor before you lift your ball to identify
it.
A hazard is any bunker (area of sand) or water hazard (lake,
pond, creek, etc).
In a bunker or water hazard, if sand or leaves cover your
ball, you may remove enough of the sand or leaves to be able to
see a part of the ball.
Rule
13 -- Playing the Ball as it Lies on the Course
You must play the ball as it lies. You may not move it
to a better spot.
You may not improve your lie by pressing down behind the
ball. The club may be grounded only lightly behind the ball.
You may not improve the area of your intended swing or
line of play by bending or breaking anything growing, such as
tree limbs or weeds.
In a hazard, you may not touch the sand, ground or water
with the club before or during your back swing.
In a hazard, you may not remove loose impediments (natural
things such as leaves or twigs) but you may remove obstructions
(artificial objects such as bottles or rakes.)
Rule
14 -- Striking the Ball
If you make a swing intending to hit your ball, it counts
as a stroke.
You must strike the ball fairly with the head of the club.
You may not push, scrape or rake the ball.
You must not hit your ball while it is moving.
Rule
15 -- Playing a Wrong Ball
In match play, if you play a ball that is not yours, you
lose the hole. If you play the wrong ball in a hazard, there is
no penalty and you must then play the right ball.
In stroke play, if you play a ball that is not yours, you
must take a two-stroke penalty. If you play the wrong ball in
a hazard, you must then play out the hole with your own ball.
If you do not do so, you are disqualified.
Rule
16 -- The Putting Green
If any part of your ball is touching the green, it is on
the green.
When your ball is on the green, you may brush away leaves
and other loose impediments within your line of putt.
You should repair ball marks or old hole plugs if they
are within your line of putt, but you may not repair marks made
by spikes or shoes.
You may not test the surface of the green by rolling a
ball or scraping the surface.
Always mark your ball by putting a small coin or other
marker behind it when you want to pick it up to clean or get it
out of another player's way.
Rule
17 -- The Flagstick
If your ball is off the green, there is no penalty if you
play and your ball strikes the flagstick, provided no one is holding
the flagstick.
If your ball is on the green, do not putt with the flagstick
in the hole. Either take the flagstick out or ask another player
to hold it and take it out when you play your ball. In match play,
if you putt and your ball hits the flagstick when it is in the
hole, you lose the hole. In stroke play, you must add two penalty
strokes to your score for the hole.
Rule
18 -- Moving the Ball
If you or your partner move either of your balls on purpose
or accidentally, add a penalty stroke to your score, replace and
play it.
If someone or something moves your ball other than you
or your partner, (an outside agency) there is no penalty, but
you must replace it. If the ball is moved by wind or water, you
must play it as it lies.
Once you address the ball, if the ball moves, add a penalty
stroke and replace the ball.
If you move a loose impediment and that causes the ball
to move, add a penalty stroke, replace it and play it. On the
putting green, there is no penalty, replace it and play it.
Rule
19 -- Ball in Motion Deflected or Stopped
If your ball hits an outside agency, (bird, rake, etc.),
it is called a "rub of the green." There is no penalty
and the ball is played as it lies.
If your ball hits you, your partner, your caddie, or your
equipment in match play you lose the hole. In stroke play, you
are penalized two strokes and you must play your ball as it lies.
If your ball hits your opponent, his caddie, or his equipment,
there is no penalty; you may play the ball as it lies or replay
the shot.
If your ball hits a fellow competitor, caddie or equipment
in stroke play, there is no penalty and the ball is played as
it lies. These are the same as outside agencies in stroke play.
If your ball hits another ball and moves it, you must play
your ball as it lies. The owner of the other ball must replace
it. If your ball is on the green when you play and the ball, which
your ball hits, is also on the green, you are penalized two strokes
in stroke play. Otherwise, there is no penalty.
Rule
20 -- Lifting and Dropping the Ball
If you are going to lift your ball under a Rule and the
Rule requires that the ball be replaced, you must put a ball-marker
behind the ball before you lift it.
When you drop a ball, stand erect, hold your arm out straight
and drop it.
If a dropped ball hits the ground and rolls into a hazard,
out of a hazard, comes to rest more than two club-lengths from
where it first struck a part of the course, nearer the hole or,
if you are dropping away from an immovable obstruction or ground
under repair, etc., back into the obstruction or ground under
repair, you must re-drop. If the same thing happens when you re-drop,
you must place the ball where it struck the ground when it was
re-dropped.
Rule
21 -- Cleaning the Ball
You may clean your ball anytime you are allowed to lift
it, except when it has been lifted to determine if it is unfit,
for identification purposes, or because it interferes with play.
Rule
22 -- Ball Interfering with or Assisting Play
If another ball interferes with your swing or is in your
line of putt, you may ask the owner of the ball to lift it.
If your ball is near the hole and might serve as a backstop
for another player, you may lift your ball.
Rule
23 -- Loose Impediments
Loose impediments are natural objects that are not growing
or fixed -- such as leaves, twigs, branches, worms and insects.
You may remove a loose impediment except when your ball and the
loose impediment lie in a banker or water hazard. (Exception see
Rule 12)
Rule
24 -- Obstructions
Obstructions are artificial or man-made objects. Bottles,
tin cans, rakes, etc., are movable obstructions. Sprinkler heads,
shelter houses, cart paths, etc., are immovable obstructions.
Movable obstructions anywhere on the course may be removed.
If the ball moves when moving an obstruction, it must be replaced
without penalty.
You may drop your ball away from an immovable obstruction
if it interferes with the lie of your ball, your club may hit
it when you make a stroke at the ball, or your feet will touch
it when you take your stance. Find the nearest point not nearer
the hole where you can play without interference. Drop the ball
within one club-length of that point. Note: You should not pick
up the ball from an obstruction until you have established the
nearest point of relief.
Rule
25 -- Casual Water; Ground Under Repair; Animal Holes; Wrong Putting
Green.
Casual water is any temporary puddle of water caused by
rain or over watering. Ground under repair is any damaged area,
which the Committee has marked as such.
If your ball or your stance is in casual water, ground
under repair or a burrowing animal hole, you may either play the
ball as it lies or find the nearest place not nearer the hole
which gives you relief, and drop the ball within one club-length
of that place.
If your ball is in casual water, etc., and you cannot find
it, determine where the ball entered the area and drop a ball
within one club-length of that place without penalty.
If your ball is on the wrong green, find the nearest place
off the green, which is not nearer the hole, and drop the ball
within one club-length of that place.
Rule
26 -- Water Hazards
Water hazard margins are identified by yellow stakes or
lines. Lateral water hazard margins are identified by red stakes
or lines.
If your ball is in a water hazard or a lateral water hazard,
you may play it as it lies. If you cannot find it or do not wish
to play it, you have two options with a yellow hazard and four
options with a red hazard. Add a penalty stroke and drop and play
another ball from where you last played; or drop a ball behind
the water hazard as far back as you wish. If you decide to drop
behind the hazard, drop the ball so that there is a straight line
between the hole, where your ball last crossed the hazard margin
and where you drop the ball. If your ball is in a red (lateral)
water hazard, you may choose to drop a ball within two club-lengths
of where the ball last crossed the hazard margin, no nearer to
the hole. See the full text of Rule 26 for the fourth option.
Rule
27 -- Ball Lost or Out of Bounds
A ball is lost if it is not found within five minutes after
you first begin to search.
A ball is out of bounds when all of it lies beyond the
inside line of objects such as white stakes, or a fence or wall
that marks the playing area.
If your ball is lost or out of bounds, you must add a penalty
stroke to your score and play another ball from where you played
your last shot.
If you think your ball may be lost or out of bounds, you
may play a provisional ball from the place where your
first ball was played. You must tell your opponent or fellow-competitor
that you are playing a provisional ball and play it before you
look for the first ball. If you cannot find your first ball or
if it is out of bounds, you must count the strokes with the first
and provisional balls, add a penalty stroke and play out the hole
with the provisional ball. If you find your first ball in bounds,
continue play with it and pick up the provisional ball.
Rule
28 -- Ball Unplayable
If your ball is under a tree or in some other bad situation
and you decide you cannot play it, add a penalty stroke and do
one of the following:
1.
Go back to where you played the last shot and play a ball from
there
2. Measure two club-lengths from the unplayable lie, not nearer
the hole, drop a ball and play from there
3. Keep the unplayable lie between where you drop the ball and
the hole, go back as far as you wish on a straight line and drop
and play the ball.
Rules
29 - 34 Pertain to Other Forms of Play, Committee Authority and
Responsibility.
For
a complete discussion of the Rules of Golf, visit the USGA's web
site
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